World of Motor Racing: World of Rallying (2001)

ag.gameitem.AGID:
Playtime: 240
Min. Age: 0
Number of Players:
1 - 10
ag.gameitem.publisher:
Owzat Games
Designers:
Phil Riviere
Artists:
Unknown
Mechanics:
Solo / Solitaire Game,
Relative Movement,
Race
Beschreibung
Although this is officially Part 6 in the World of Motor Racing series it is a stand-alone module and it uses different design features in many areas whilst conforming to the WoMR format in others. We did not feel confined to following too closely the earlier parts in the series as rallying is a very different form of motor sport from those simulated in Parts 1 to 5, and as such needs a different design approach - we felt it better to end up with a product that captured the feel of international rallying rather than trying to fit it into the strict WoMR formula.
This game allows you to recreate a full World Rally Championship season with real cars and drivers rated to perform as they do in real life. In addition, each Rally venue is rated for its unique conditions from snow, to gravel, to asphalt. Rally data is available for WRC seasons going back to 1998.
Rallying is all about cumulative time, that is time taken to cover the various stages plus time lost in additional servicing 'penalties', and as such presents a difficult design problem. We wanted the simulation to be realistic and accurate (of course) but also fun to play, and not bogged down by masses of paperwork in keeping track of all the entrants. A complete day of rallying can be completed in a little over an hour and an entire rally over the course of about three-four hours.
Although this is officially Part 6 in the World of Motor Racing series it is a stand-alone module and it uses different design features in many areas whilst conforming to the WoMR format in others. We did not feel confined to following too closely the earlier parts in the series as rallying is a very different form of motor sport from those simulated in Parts 1 to 5, and as such needs a different design approach - we felt it better to end up with a product that captured the feel of international rallying rather than trying to fit it into the strict WoMR formula.
This game allows you to recreate a full World Rally Championship season with real cars and drivers rated to perform as they do in real life. In addition, each Rally venue is rated for its unique conditions from snow, to gravel, to asphalt. Rally data is available for WRC seasons going back to 1998.
Rallying is all about cumulative time, that is time taken to cover the various stages plus time lost in additional servicing 'penalties', and as such presents a difficult design problem. We wanted the simulation to be realistic and accurate (of course) but also fun to play, and not bogged down by masses of paperwork in keeping track of all the entrants. A complete day of rallying can be completed in a little over an hour and an entire rally over the course of about three-four hours.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 11:20:01.62